
beginscendatascript;


begindefineterrain 430;
	import = 200;
	te_name = "Locker";
	te_which_sheet = 512;
	te_which_icon = 0;
	te_ed_which_sheet = 510;
	te_ed_which_icon = -1;
begindefineterrain 431;
	te_which_icon = 1;
	te_ed_which_icon = 1;

begindefineterrain 433;
	import = 165;
	te_which_sheet = 512;
	te_which_icon = 3;
	te_draw_on_automap = 0;

begindefineterrain 461;
	import = 125;
	te_name = "Keg";
	te_which_sheet = 720;
	te_which_icon = 6;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 96;
begindefineterrain 462;
	te_which_icon = 7;
	te_ed_which_icon = 97;

begindefineterrain 468;
	import = 125;
	te_name = "Cage";
	te_which_sheet = 512;
	te_which_icon = 2;
	te_ed_which_sheet = 510;
	te_ed_which_icon = 2;

begindefineitem 450;
	clear;
	it_name = "Claymore";
	it_full_name = "Steel Claymore";
	it_variety = 2; // 2-handed weapon
	it_damage_per_level = 7;
	it_bonus = 3;
	it_weapon_skill_used = 4; // Melee Weapons
	it_floor_which_sheet = 1046;
	it_floor_which_icon = 9;
	it_inventory_icon = 8;
	it_icon_adjust = 3;
	it_value = 1250;
	it_weight = 220;

begindefineitem 451;
	import = 126;
	it_full_name = "Imperial Guard";
	it_bonus = 7;
	it_protection = 10;
	it_floor_which_icon = 0;
	it_inventory_icon = 0;
	it_icon_adjust = 4;
	it_ability_1 = 88; // Lifesaver. +5% chance of not being killed
	it_ability_str_1 = 1;
	it_identified = 0;
	it_magic = 1;

 begindefineitem 455;
	import = 407;
	it_name = "Shackles";
	it_full_name = "Shackles";
	it_floor_which_sheet = 1031;
	it_floor_which_icon = 5;
	it_inventory_icon = 4;

begindefineitem 463;
	clear;
	it_name = "Book";
	it_full_name = "10 Steps into Robbing People";
	it_variety = 21;
	it_floor_which_sheet = 1026;
	it_floor_which_icon = 1;
	it_inventory_icon = 1;
	it_icon_adjust = 1;
	it_ability_1 = 207;
	it_ability_str_1 = 10;
	it_value = 1;
	it_weight = 10;
	it_identified = 1;


begindefinecreature 234;
	clear;
	cr_name = "Torturer";
	cr_level = 16;
	cr_hp_bonus = 25;
	cr_sp_bonus = 0;
	cr_default_attitude = 4; //Hostile A
	cr_species = 0; //Human
	cr_natural_armor = 0;
	cr_attack_1 = 5;
	cr_attack_1_type = 4; //Punches
	cr_attack_2 = 4;
	cr_attack_23_type = 4; //Punches
	cr_which_sheet = 1578;
	cr_icon_adjust = 16;
	cr_what_stat_adjust 0 = 0; //Strength
	cr_amount_stat_adjust 0 = 4;
	cr_what_stat_adjust 1 = 9; //Defense
	cr_amount_stat_adjust 1 = 3;
	cr_start_item 0 = 20;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 159;
	cr_start_item_chance 1 = 100;

begindefinecreature 235;
	import = 32;
	cr_level = 20;
	cr_name = "Huge Ogre";

begindefinecreature 236;
	clear;
	cr_name = "Bandit Leader";
	cr_level = 22;
	cr_hp_bonus = 100;
	cr_sp_bonus = 0;
	cr_default_attitude = 4; //Hostile A
	cr_which_sheet = 1574;
	cr_icon_adjust = 2;
	cr_what_stat_adjust 0 = 0; //Strength
	cr_amount_stat_adjust 0 = 6;
	cr_what_stat_adjust 1 = 1; //Dexterity
	cr_amount_stat_adjust 1 = 5;
	cr_what_stat_adjust 2 = 8; //Hardiness
	cr_amount_stat_adjust 2 = 10;
	cr_what_stat_adjust 3 = 29; //Riposte
	cr_amount_stat_adjust 3 = 2;
	cr_start_item 0 = 41;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 450;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 115;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 143;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 148;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 230;
	cr_start_item_chance 5 = 50;
	cr_start_item 6 = 272;
	cr_start_item_chance 6 = 100;